Dalal Ghanam
River Whispers


Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Assistant Seer
Shizu: Emerald Heaven
Sentai: Whispers of Eventide
Concept: Sitar Maestro
Fera: Mokolé
Stream: Makara
Varna: Gharial (gavial)
Breed: Homid
Auspice: Zarad/Mirror
Element: Moon
Direction: West
Nature: Traditionalist
Demeanor: Visionary
Rank: 3 (Jvaala/Steel)
Renown: Glory 3/0, Virtue 4/0, Wisdom 7/0
Apparent Age: 40
Real Age: 37
First Change: 1995


Attributes

Physical: Strength 2/6/3, Dexterity 2/1/2, Stamina 4/8/6 (determined)
Social: Charisma 3, Manipulation 3/0/0, Appearance 2/3/2
Mental: Perception 4 (aware), Intelligence 4 (learned), Wits 3


Abilities

Talents: Alertness 2, Athletics 1, Dodge 1, Empathy 3, Fortune-Telling 1, Instruction 1, Leadership 1, Oral Expression 1, Subterfuge 1
Skills: Animal Ken 1, Archery 1, Dancing 1, Etiquette 1, Instrumental 5 (sitar), Martial Arts 1, Meditation 3, Melee 1, Singing 3, Stealth 1, Survival 1
Knowledge: Cosmology 2, Culture 2, Enigmas 4 (song riddles), Hengeyokai Lore 3, Linguistics (hindi, sanskrit, tamil) 3, Medicine 1, Metaphysics 1, Mokolé Lore 3, Occult 2, Rituals 4 (accord), Saurimancy 3, Spirit Lore 3


Advantages

Gifts: 1) Mother's Touch, Sight of the True Form, Spirit Speech, Talk; 2) Breaking the Tomorrow Wall, Dream the Matre's Mind, Part the Wall, Sense Imbalance; 3) Exorcism, Part the Wall
Rites: 1) Rite of Binding, Rite of Talisman Dedication, Shedding Hide; 2) Rite of Spirit Awakening, Rite of Summoning, Silence of the Oracles; 3) Rite of the Fetish, Rite of the Harmonious Journey; 4) The Badger's Burrow
Backgrounds: Contacts 2, Kinfolk 1, Mnesis 3, Pure Breed 1, Resources 1
Rage: 4
Gnosis: 7
Willpower: 8
Merits: Ghar (3), Yathamaya (1)
Flaws: Foe from the Past: smrtihara (3), Molt (1), Monogamous (1)


Miscellaneous Notes

Archid Characteristics: Feathers, Fiery Pearl, Hollow Bones, Prehensile Tail, Wings
Sun Dice: +1 Stealth & Camouflage
Dedicated Items: Clothes (3)
Banality (unusable): 6
Creativity: 5
Derangements: none


Combat

Style: Kalari Payat (soft/internal)
Special Maneuvers (Brawl): Throw
Special Maneuvers (Dodge): Evasion
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Shapeshifting): none
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Blades, Fist-Loads, Staff
Ranged Weapons Techniques: Bows, Crossbows
Firearms Techniques: none
Common Weapons: Kukri (Diff. 5, Dmg: Str+1, Conceal: J, Init. +1), Staff (Diff. 6, Dmg: Str+2, Conceal: N, Accur. +1)
Armor: none

Experience Points:


Totem

Ox (Shizu)
Cost (Base/Final): 5/30
Chi: 100
Rage: 7
Gnosis: 8
Willpower: 9
Charms: Dragon Sight, Iron Will, Reform
Special Abilities: Can speak to wallow, always knows where wallow is, up to 3 members at once can use Traits
Traits: +2 Strength and +2 Stamina split between wallow members as they choose; +1 Empathy, +3 Willpower points per Story
Bans: Ox expects his children to never overburden or overwork their servants and always be fair with their subordinates.

Turtle (Sentai)
Cost (Base/Final): 7/20
Chi: 70
Rage: 4
Gnosis: 8
Willpower: 10
Charms: Dragon Sight, Reform
Special Abilities: Can speak to sentai; all members can use traits; can always locate members
Traits: +1 Stamina; can learn the Gift, Turtle Body; gain up to 5 temporary Willpower points per Story; -1 difficulty on social interaction rolls with Wendigo and Uktena Garou
Bans: Never lose any permanent points of Honor for any reason and always stand and struggle to defend the land.


Personality
What is this?

Career Class: Performer
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Master sitar; 2) Find link between Mnesis and music
Short Term Goals: 1) Set up steady music instruction business; 2) Marry a proper mate
Religion: Hinduism
Politics: Theocracy
Sex: Heterosexual/Monogamous
Traits: Pleasant, Insightful, Creative, Talented, Ponderous
Additional Notes: none

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