Garrett Lodur
Gate-of-Oak


Concept

Player: Cam
Chronicle: Ashes of Now
Sleuth: Two Trees
Status: PC
Concept: Ancient Lawgiver
Fera: Gurahl
Tribe: Forest Walkers
Breed: Homid
Auspice: Rishi
Nature: Judge
Demeanor: Defender
Rank: 3 (Sorna)
Renown: Honor 6/0, Succor 3/0, Wisdom 3/0
Apparent Age: 30
Real Age: 1,156
First Change: 877 AD


Attributes

Physical: Strength 4/7/9/8/7 (stocky), Dexterity 3/3/2/1/3, Stamina 4/7/9/8/7 (aggressive)
Social: Charisma 2, Manipulation 2/0/0/0/0, Appearance 2/0/0/0/2
Mental: Perception 3/3/2/5/5, Intelligence 2, Wits 3


Abilities

Talents: Alertness 2, Athletics 2, Biorhythms 2, Brawl 3, Dodge 3, Intimidation 2, Leadership 1, Oral Expression 2, Primal-Urge 2, Throwing 1
Skills: Animal Ken 1, Archery 1, Instrumental 1, Melee 4 (axes), Ride 1, Stealth 1, Survival 1
Knowledge: Enigmas 1, Gurahl Lore 3, Investigation 1, Linguistics (abzhywa, georgian, old georgian, old norse, svan) 3, Medicine 1, Occult 2, Politics 1, Rituals 4 (accord), Spirit Lore 2


Advantages

Gifts: 1) Ignore Wounds, Sentinel's Warning, Truth of Gaia, Ursa's Cleansing, Ursa's Light; 2) Dolorous Countenance, Refresh; 3) Dreams of the Buri-Jaan
Rites: 1) Rite of Greeting and Leave-taking, Rite of Rending the Gauntlet, Rite of Talisman Dedication; 2) Rite of the Changing Moon, Rite of True Mating; 3) Rite of Finding the Ancient Cache, Rite of the Pure Land; 4) Rite of the Ban, Rite of the Freed Spirit
Backgrounds: Fetishes 5, Past Life 1
Rage: 7
Gnosis: 5
Willpower: 9
Merits: Rip Van Wrinkle (6)
Flaws: Culture Shock (1), Foe from the Past (3), Illiterate (1), Nightmares (1)


Miscellaneous Notes

Tribal Strengths: Storytelling expertise
Tribal Weaknesses: Easily distracted by stories or lore
Fetishes: Axe of the Death Bear
Dedicated Items: Clothes (1), Axe of the Death Bear (1)
Banality (unusable): 6
Creativity: 1
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Backbreaker, Bear Hug, Head Butt, Jaw Lock, Lariat, Pin, Throw, Two-Fisted Smash
Special Maneuvers (Dodge): Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Shapeshifting): Striking the Water
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Flow Like Water, Great Blow, Offensive Parry, Parry, Smash, Thrust
Combinations (unarmed): Disarm/Two-Fisted Smash/Backbreaker; Displacement/Bear Hug/Head Butt
Combinations (armed): Disarm/Flow Like Water/Great Blow; Bash/Thrust/Smash; Offensive Parry/Smash/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Bows, Thrown Weapons
Firearms Techniques: none
Common Weapons: Axe of the Death Bear (Diff. 6, Dmg: Str+5, Conceal: T (or N), Accur. +1, Notes: Str+6 in Arthren, Str+7 in Crinos!), Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1)
Armor: Leather (+2 soak)

Experience Points:


Personality
What is this?

Career Class: Worker
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Help change the modern role of Gurahl; 2) Recover lost Kinfolk
Short Term Goals: 1) Acclimate to modern society; 2) Establish a home (Umbral Glade)
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Monogamous
Traits: Fierce, Anachronistic, No-Nonsense, Honest, Reverent, Disconnected, Lost, Forceful, Unshakable, Troubled
Additional Notes: none

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