Goro Yudai
"Boiling Bones"
Concept
Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Tutor of Warrior Ways
Sentai: none
Concept: Poisoner
Fera: Ratkin
Plague: Nezumi
Tribe: Neon Path
Breed: Homid
Auspice: Knife Skulker/Leaf
Element: Water
Direction: North
Nature: Lone Rat
Demeanor: Deviant
Rank: 2 (Voto/Iron)
Renown: Glory 4/0, Virtue 2/0, Wisdom 3/0
Apparent Age: 25
Real Age: 23
First Change: 1999
Attributes
Physical: Strength 2/3/1, Dexterity 3/7/5, Stamina 3/5/5
Social: Charisma 2/0/2, Manipulation 2, Appearance 2/0/2
Mental: Perception 3/4/6, Intelligence 4 (level-headed), Wits 4 (cool under pressure)
Abilities
Talents: Alertness 1, Athletics 1, Dodge 2, Intimidation 1, Poetic Expression 1, Primal-Urge 1, Streetwise 1, Subterfuge 2, Throwing 1
Skills: Demolitions 2, Drive 1, Fast-Draw 1, Firearms 2, Martial Arts 2, Melee 2, Security 2, Stealth 4 (lurking), Survival 1, Technology 1
Knowledges: Culture 1, Enigmas 1, Hengeyokai Lore 1, Law 1, Linguistics (japanese) 1, Medicine 2, Occult 1, Ratkin Lore 2, Rituals 2, Science 1, Spirit Lore 1, Toxicology 3
Advantages
Gifts: 1) Death Mark, Persuasion, Resist Toxin, Smell Poison; 2) Chitter, Instinct, Secrets of the Tunnels
Rites: 1) Contract Rite, Rite of Artifice Dedication, Rite of Feeding the Ghosts; 2) Rite of the Purified Body, Stone of Scorn
Backgrounds: Contacts 3, Fetishes 2, Resources 2
Rage: 3
Gnosis: 5
Willpower: 7
Merits: Black Market Ties (2), Blasé (4)
Flaws: Allergic: tea (2), Mild Phobia: trains (1), Rival Clan: Nagah (1)
Miscellaneous Notes
Fetishes: Multipass
Dedicated Items: Clothing (2), Knife (1), Multipass (1)
Aspect Strengths: Contracts & Contacts; Sense of Justice
Aspect Weaknesses: Assassin's Code
Totem Bonuses (Rat): +5 Willpower points per Story, -1 difficulty to all bite rolls, -1 difficulty to all Stealth rolls
Totem Bans (Rat): Never kill vermin
Banality (unusable): 5
Creativity: 4
Derangements: none
Combat
Style: Shotokan Karate (external/hard)
Special Manuevers (Brawl): Ear Pop, Leaping Rake, Roundhouse Kick, Throw
Special Manuevers (Dodge): Displacement, Evasion, Kick Defense, Punch Defense
Special Manuevers (Athletics): Breakfall, Jump
Special Manuevers (Shapeshifting): Melting
Special Manuevers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Displacement/Ear Pop/Throw
Combinations (armed): Double-Strike/Double-Strike/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons
Ranged Weapons Techniques: Thrown Blades
Firearms Techniques: Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Suppressed SigSauer P226 (Diff. 6, Dmg: 4, Rate: 3, Clip: 15, Range: 20, Conceal: J, Accur. +1, Init. +1, Ammo: hollowtips), Winchester 2000 (Diff. 7, Dmg: 8, Rate: 1, Clip: 5, Range: 300, Conceal: T, Accur. +3, Init. -1, Ammo: hollowtips), Tanto (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1)
Armor: Padded Jacket (+1 soak)
Experience Points:
Personality
What is this?
Career Class: Vagabond
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Master the art of poisons, mundane and supernatural; 2) Develop new (poison-related) Punishment Rites
Short Term Goals: 1) Evade authorities; 2) Demonstrate "goodness" to Beast-Court
Religion: Animism
Politics: Nihilist/Anarchist
Sex: Heterosexual/Polygamous
Traits: Inhuman, Cruel, Heartless, Curious, Cunning, Sharp, Soft-Spoken, Adaptable, Intelligent, Cautious
Additional Notes: none
