Clarissa Marks
Gleam


Concept

Player: Cam
Chronicle: Ashes of Now
Storyteller: none
Status: PC
Concept: Apprentice Assassin
Fera: Ratkin
Plague: Rat Race
Tribe: Dust Devils
Breed: Homid
Aspect: Knife Skulker
Nature: Thrill-Seeker
Demeanor: Jobsworth
Rank: 2 (Voto)
Renown: Infamy 2/0, Obligation 3/0, Cunning 2/0
Apparent Age: 22
Real Age: 24
First Change: 1998


Attributes

Physical: Strength 2/3/1, Dexterity 4/8/6 (crisp), Stamina 3/5/5
Social: Charisma 2/0/2, Manipulation 3, Appearance 3/0/3
Mental: Perception 3/4/6, Intelligence 3, Wits 4 (one step ahead)


Abilities

Talents: Alertness 1, Athletics 2, Brawl 2, Dodge 3, Intimidation 1, Misdirection 1, Primal-Urge 1, Streetwise 1, Subterfuge 1, Throwing 2
Skills: Drive 1, Fast-Draw 2, Firearms 3, Melee 4 (knives), Security 1, Stealth 2, Survival 1, Technology 1
Knowledges: Cosmology 1, Enigmas 1, Medicine 1, Occult 1, Ratkin Lore 1, Rituals 2, Sewer Lore 1, Spirit Lore 1


Advantages

Gifts: 1) Cloak of Shadows, Persuasion, Shadow Throw, Sticky Paws; 2) Deep Pockets, Stalk, Sticky Fingers
Rites: 1) Contract Rite, Rite of Artifice Dedication; 2) Rite of Ostracism, Rite of the Purified Body
Backgrounds: Contacts 3, Fetishes 3, Mentor 3, Plague 1, Resources 2
Rage: 4
Gnosis: 4
Willpower: 7
Merits: Black Market Ties (1), Double-Jointed (1), Light Sleeper (1)
Flaws: Adrenaline Junkie (2), Amnesia (2)


Miscellaneous Notes

Fetishes: Darkshank
Dedicated Items: Clothes (2), Darkshank (1)
Aspect Strengths: Contracts and Contacts; Sense of Justice
Aspect Weaknesses: Assassin's Code
Totem Gifts (Rat): +5 Willpower points per Story, -1 difficulty to all bite rolls, -1 difficulty to all Stealth rolls
Totem Bans (Rat): Never kill vermin
Banality (unusable): 6
Creativity: 7
Derangements: none


Combat

Style: Commando (soft/external)
Special Maneuvers (Brawl): Eye Rake, Foot Sweep, Suplex, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disengage, Displacement, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Maritime Combat
Special Maneuvers (Shapeshifting): Melting
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Offensive Parry, Parry, Riposte, Slash, Tandem Control, Thrust
Combinations (unarmed): Deflecting Punch/Foot Sweep/Suplex
Combinations (armed): Disarm/Double-Strike/Great Blow; Offensive Parry/Slash/Great Blow; Parry/Riposte/Thrust/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power Tools, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Darkshank (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Suppressed SigSauer P220 (Diff. 6, Dmg: 7, Rate: 3, Clip: 7, Range: 30, Conceal: J, Accur. +1, Init. +1, Ammo: explosives), Suppressed Beretta 93R (Diff. 7, Dmg: 6, Rate: 15, Clip: 21, Range: 20, Conceal: J, Init. +1, Ammo: explosives), Remington M700 (Diff. 8, Dmg: 10, Rate: 1, Clip: 5, Range: 300, Conceal: N, Init. -1, Accur. +2, Ammo: flechettes)
Armor: Ballistic Cloth (+2 soak)

Experience Points:


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Become the best assassin in the world!; 2) Regain memories of pre-Infection past
Short Term Goals: 1) Repay Pierce for his tutelage in full; 2) Develop Knife Skulkin' skills
Religion: Animism
Politics: Theocracy
Sex: Bisexual/Polygamous
Traits: Cold-Hearted, Sadistic, Fast-Paced, Perfectionist, Observant, Insightful, Shrewd, Suburban, Bitchy
Additional Notes: none