Mio Mitsu
"Spiky Girl"



Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Shadow of the Dragon
Shizu: Daraku
Sentai: Whispers of Eventide
Concept: Urban Spelunker/Street Rat
Fera: Ratkin
Plague: Nezumi
Tribe: Bullet Tunnels
Breed: Homid
Auspice: Tunnel-Runner/Leaf
Element: Air
Direction: West
Nature: Deviant
Demeanor: Explorer
Rank: 4 (Teppen/Gold)
Renown: Glory 7/0, Virtue 6/0, Wisdom 7/0
Apparent Age: 25
Real Age: 33
First Change: 1998


Attributes

Physical: Strength 2/3/1, Dexterity 4/8/6 (quick), Stamina 5/7/7 (stubborn)
Social: Charisma 2/0/2, Manipulation 3, Appearance 3/2/3
Mental: Perception 3/4/6, Intelligence 2, Wits 4 (sharp)


Abilities

Talents: Alertness 3, Athletics 3, Brawl 3, Dodge 4 (duck), Empathy 1, Intimidation 2, Primal-Urge 2, Streetwise 3, Subterfuge 3, Throwing 2
Skills: Blind-Fighting 2, Climbing 4 (rappelling), Drive 1, Melee 2, Stealth 4 (hide), Survival 3
Knowledge: Cartography 2, Cosmology 2, Enigmas 2, Hengeyokai Lore 3, Investigation 1, Linguistics (japanese) 1, Occult 2, Ratkin Lore 3, Rituals 3, Science 1


Advantages

Gifts: 1) Cooking, Danger Sense, Darksight, Shadow Throw; 2) Crawling Chaos, Secrets of the Tunnels, Sticky Fingers, Urban Camouflage; 3) Bolt!, Evasion, Reshape Object; 4) Attunement, Body Wrack
Rites: 1) Rite of Artifice Dedication, Rite of the Birthing Plague, Rite of the Bolthole, Rite of the Cardboard Palace; 2) Rite of the Purified Body
Backgrounds: Fetishes 2
Rage: 6
Gnosis: 5
Willpower: 8
Merits: Auspicious Birth (2)
Flaws: Adrenaline Addict (2), Amnesia (2)


Miscellaneous Notes

Fetishes: Peak's Hook
Dedicated Items: Clothing (2)
Aspect Strengths: Culturally Gifted, Wanderlust Visions
Aspect Weaknesses: Traveling Light
Totem Bonuses (Rat): +5 Willpower points per Story, -1 difficulty to all bite rolls, -1 difficulty to all Stealth rolls
Totem Bans (Rat): Never kill vermin
Banality (unusable): 3
Creativity: 5
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Eye Rake, Roundhouse Kick
Special Maneuvers (Dodge): Displacement, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Jump, Kippup
Special Maneuvers (Shapeshifting): Hamstring, Ripping Bite
Special Maneuvers (Melee): Great Blow, Parry, Slash, Thrust
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons
Ranged Weapons Techniques: Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: none
Common Weapons: Throwing Knife (Diff. 5, Dmg: Str+0, Conceal: P, Init. +2); Grappling Hook (Diff. 6, Dmg: Str+1, Conceal: J)
Armor: none

Experience Points:


Totem

Turtle
Cost (Base/Final): 7/20
Chi: 70
Rage: 4
Gnosis: 8
Willpower: 10
Charms: Dragon Sight, Reform
Special Abilities: Can speak to sentai; all members can use traits; can always locate members
Traits: +1 Stamina; can learn the Gift, Turtle Body; gain up to 5 temporary Willpower points per Story; -1 difficulty on social interaction rolls with Wendigo and Uktena Garou
Bans: Never lose any permanent points of Honor for any reason and always stand and struggle to defend the land.


Personality
What is this?

Career Class: Vagabond
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Recover pre-Plague memory; 2) Rise in renown
Short Term Goals: 1) Explore local underground tunnels and sewers; 2) Make diplomatic overtures to Rat Racers
Religion: Animism
Politics: Nihilist/Anarchist
Sex: Bisexual/Polygamous
Traits: Impetuous, Alert, Barbed, Weird, Energetic
Additional Notes: none

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