Little Rajan
Bellows Rain
Concept
Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Honorary
Sleuth: Two Trees
Concept: Unofficial Park Ranger
Fera: Gurahl
Tribe: River Keepers
Breed: Ursine
Auspice: Uzmati
Nature: Judge
Demeanor: Visionary
Rank: 4 (Talchwi)
Renown: Succor 6/0, Honor 10/0, Wisdom 8/0
Apparent Age: 32
Real Age: 24
First Change: 1993
Attributes
Physical: Strength 4/7/9/8/7 (hearty), Dexterity 3/3/2/1/3, Stamina 4/7/8/8/7 (hardy constitution)
Social: Charisma 3, Manipulation 2/0/0/0/0, Appearance 2/0/0/0/2
Mental: Perception 3/4/2/5/5, Intelligence 3, Wits 3
Abilities
Talents: Alertness 3, Athletics 2, Biorhythms 4 (fasting), Brawl 4 (on home territory), Dodge 2, Empathy 2, Intimidation 3, Oral Expression 2, Primal-Urge 3, Throwing 1
Skills: Animal Ken 2, Etiquette 1, Fishing 2, Leatherworking 2, Melee 2, Photography 2, Stealth 3, Survival 3
Knowledge: Enigmas 3, Gurahl Lore 3, Hengeyokai Lore 2, Linguistics (english) 1, Medicine 1, Occult 2, Rituals 4 (mystical), Spirit Lore 2
Advantages
Gifts: 1) Healing Tongue, Heightened Senses, Open Seal, Sense Pattern Breaker, Ultimatum; 2) Burrow, Mangi's Strong Arms, Threaten; 3) Crush, Ease the Fevered Mind; 4) Masking the Hunted, Strength of the Earth
Rites: 1) Rites of Greeting & Leave-taking, Rite of Rending the Gauntlet; 2) Rite of the Changing Moon, Rite of the River-Portent; 3) Rite of the Pure Land; 4) Rite of the Freed Spirit
Backgrounds: Fetishes 1, Mentor 3, Past Life 2, Umbral Glade 2
Rage: 7
Gnosis: 8
Willpower: 8
Merits: Park Department Ties (1)
Flaws: Attracted to Humans (2), Bad Sight (2)
Miscellaneous Notes
Dedicated Items: none
Tribal Strength: Affinity with Water
Tribal Weakness: Weakness for Fish
Fetishes: Ursa's Healing Balm
Banality (unusable): 6
Creativity: 4
Derangements: none
Combat
Style: none (streetfighting)
Special Maneuvers (Brawl): Backbreaker, Bearhug, Ear Pop, Head Butt, Pin
Special Maneuvers (Dodge): Disarm, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Jump, Shoulder Smash
Special Maneuvers (Shapeshifting): Fur Gnarl, Striking the Water
Special Maneuvers (Melee): Great Blow, Parry, Smash, Thrust
Combinations (unarmed): Striking the Water/Ear Pop/Backbreaker
Combinations (armed): none
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: none
Common Weapons: Tomahawk (Diff. 6, Dmg: Str+2, Conceal: J), Knife (Diff. 5, Dmg: Str+1, Conceal: J, Init. +1)
Armor: none
Experience Points:
Personality
What is this?
Career Class: Primitive
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Help Gurahl regain Okuma heritage; 2) Find a permanent, loving mate
Short Term Goals: 1) Discover what happened to Okuma; 2) Expand horizons to become more well-rounded and productive
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Monogamous
Traits: Wise, Steadfast, Alert, Ponderous, Reserved, Compassionate
Additional Notes: none
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