Vernen Stubb
Woods’ Heart


Concept

Player: Cam
Chronicle: Golden Nights
Sleuth: Southey Cottage
Status: PC
Concept: ”Deliverance” Patron
Fera: Gurahl
Tribe: Forest Walkers
Breed: Ursine
Auspice: Kieh
Nature: Defender
Demeanor: Director
Rank: 3 (Sorna)
Renown: Honor 8/0, Succor 7/0, Wisdom 9/0
Apparent Age: 47
Real Age: 35
First Change: 1983


Attributes

Physical: Strength 3/6/8/7/6, Dexterity 2/2/1/0/2, Stamina 3/6/8/7/6
Social: Charisma 3, Manipulation 2/0/0/0/0, Appearance 2/0/0/0/2
Mental: Perception 4/5/3/6/6 (patient), Intelligence 4 (pragmatic), Wits 3


Abilities

Talents: Alertness 2, Athletics 1, Biorhythms 4 (fasting), Brawl 2, Dodge 1, Empathy 1, Instruction 1, Primal-Urge 3
Skills: Animal Ken 2, Brewing/Distilling 3, Dancing 2, Farming 3, Firearms 1, Melee 1, Stealth 1, Survival 1
Knowledges: Cosmology 1, Culture 1, Enigmas 3, Garou Lore 1, Gurahl Lore 3, Linguistics (english) 2, Medicine 2, Occult 1, Rituals 5 (accord), Spirit Lore 3


Advantages

Gifts: 1) Beast Speech, Diagnose, Healing Tongue, Heightened Senses, Open Seal, Spirit Speech; 2) Calm, Sense the Unnatural, Song of Terra; 3) Dreams of the Buri-Jaan, Ease the Fevered Mind
Rites: 1) Rite of Binding, Rite of Cleansing, Rite of Contrition, Rite of Greeting and Leave-Taking, Rite of Rending the Gauntlet, Rite of Talisman Dedication; 2) Rite of Accomplishment, Rite of the Changing Moon, Rite of the Healing Winds, Rite of Spirit Awakening, Rite of Summoning, Rite of True Mating; 3) Rite of the Fetish, Rite of the Finding the Ancient Cache, Rite of the Pure Land; 4) Rite of the Ban, Rite of the Freed Spirit; 5) Rite of the Long Sleep
Backgrounds: Kinfolk 2, Past Life 3, Resources 1, Umbral Glade 3
Rage: 6
Gnosis: 8
Willpower: 8
Merits: Poison Resistance (1)
Flaws: Hatred: indiscriminate logging (3)


Miscellaneous Notes

Tribal Strengths: Storytelling expertise
Tribal Weaknesses: Easily distracted by stories or lore
Dedicated Items: Clothes (2)
Banality (unusable): 4
Creativity: 4
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Head Butt, Throw
Special Maneuvers (Dodge): Evasion
Special Maneuvers (Athletics): Jump
Special Maneuvers (Shapeshifting): Jaw Lock, Neck Bite
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Shotguns
Common Weapons: Mossberg M500 (Diff. 6, Dmg: 8, Rate: 1, Clip: 5, Range: 20S, Accur. +1, Conceal: N, Ammo: standard)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Primitive
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Help forest regrow and spread to fight against deforestation; 2) Investigate human socio-political/financial courses of resolution
Short Term Goals: 1) Help son adapt to the (human) world they share; 2) Muster local arboreal spirits to help fight deforestation
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Monogamous
Traits: Calm, Compassionate, Thoughtful, Reverent, Quiet, Insulated, Dutiful, Optimistic
Additional Notes: none